Wonder why Square chose this camera angle? Though, as ever, a new Final Fantasy peeks over the horizon, threatening to change the conversation entirely. A fair amount of critical success, but not really as much commercial success as might be expected or deserved. That much-improved sequel will probably never happen.Īnd thus concludes an analysis of the state of Square Enix: an interesting slate, perhaps poorly scheduled, sometimes under-marketed, and often misunderstood. Not that it matters now, mind: Forspoken developer Luminous Productions is closing, with its workforce absorbed into and scattered across the rest of Square Enix. It’s an uneven, stumbly proof-of-concept with a wildly bloated budget that probably would’ve gotten way better in a sequel. In truth, Forspoken sort of reminded me of the first run-out of a lot of franchises – the first Assassin’s Creed, for instance. Some undeniably cringeworthy and dodgy elements became a lightning rod for the haters, some of whom clearly only disliked the game for its protagonist’s identity. It’s a decent game, you know – better than the internet at large really gave it credit for. As a buddy of mine argued, even if a failure, that line-up was a breath of fresh air.Īnd then, obviously, you’ve got Forspoken. But the quality and breadth is a badge of honor, at least. Some of them launched with little fanfare it was easy to miss that something like Star Ocean: The Divine Force had even released. On the flip side, it seems barely anybody played a lot of these games. When you think about it, there are notable similarites between Forspoken and Parasite Eve, right?
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